# EffectType

class in mod.common.minecraftEnum

  • 描述

    描述特效类型的枚举值

class EffectType(object):
	EMPTY_EFFECT = "empty"                   # 无状态效果
	MOVEMENT_SPEED = "speed"                 # 速度,提升行走速度
	MOVEMENT_SLOWDOWN = "slowness"           # 缓慢,降低行走速度
	DIG_SPEED = "haste"                      # 急迫,加快挖掘速度及攻击速度
	DIG_SLOWDOWN = "mining_fatigue"          # 疲劳,减缓挖掘速度及攻击速度
	DAMAGE_BOOST = "strength"                # 力量,提升近战攻击伤害
	HEAL = "instant_health"                  # 瞬间治疗,瞬间回复实体生命值,伤害亡灵生物
	HARM = "instant_damage"                  # 瞬间伤害,瞬间伤害实体,治疗亡灵生物
	JUMP = "jump_boost"                      # 跳跃提升,提升跳跃高度,降低坠落伤害
	CONFUSION = "nausea"                     # 反胃,造成视野扭曲
	REGENERATION = "regeneration"            # 恢复,随时间持续恢复生命
	DAMAGE_RESISTANCE = "resistance"         # 伤害抗性提升,减少大部分的伤害
	FIRE_RESISTANCE = "fire_resistance"      # 防火,免疫火伤害
	WATER_BREATHING = "water_breathing"      # 水下呼吸,在水下时不消耗氧气
	INVISIBILITY = "invisibility"            # 隐身,获得隐形效果
	BLINDNESS = "blindness"                  # 失明,削弱视野,无法疾跑和产生暴击
	NIGHT_VISION = "night_vision"            # 夜视,增加视野亮度
	HUNGER = "hunger"                        # 饥饿,增加饥饿等级,加快饥饿值降低
	WEAKNESS = "weakness"                    # 虚弱,降低近战攻击伤害
	POISON = "poison"                        # 中毒,随时间给予伤害,不会致死
	WITHER = "wither"                        # 凋零,随时间给予伤害,会致死
	HEALTH_BOOST = "health_boost"            # 生命提升,提升生命值上限
	ABSORPTION = "absorption"                # 伤害吸收,增加用于吸收伤害的生命值
	SATURATION = "saturation"                # 饱食,恢复饥饿值和饱和度
	LEVITATION = "levitation"                # 漂浮,使实体不断提升高度
	FATAL_POISON = "fatal_poison"            # 致命中毒,随时间给予伤害,会致死
	CONDUIT_POWER = "conduit_power"          # 潮涌能量,在水下时拥有视野亮度增加、挖掘和攻击速度增加、可水下呼吸三种效果
	SLOW_FALLING = "slow_falling"            # 缓慢降落,降低掉落速度,减少掉落伤害
	BAD_OMEN = "bad_omen"                    # 不祥之兆, 进入村庄时触发袭击
	HERO_OF_THE_VILLAGE = "village_hero"     # 村庄英雄,与村民交易价格降低
	DARKNESS = "darkness"                    # 黑暗,是一种会将玩家的视野限制在15格内,且导致屏幕不时变暗的状态效果。